All of Ziggs’s abilities also damage structures. Periodically, his next ability deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. Passive: all of Ziggs' abilities can deal 24% damage to turrets.
Empower Bouncing Bomb to deal 17 + 3 per level (+15%) additional magic damage and 32% damage to turrets.
Short Fuse's cooldown is reduced by 4 seconds when Ziggs casts an ability.