Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target. Mel's attacks and abilities apply and refresh stacks of Overwhelm for 5 seconds each time they deal damage.
Overwhelm - Stores 50 (+8%) + 2 (+0.5) damage per stack of magic damage. When applied, if the stored amount exceeds the target's combined shields and current Health, they are executed.
Projectile Burst - Fires 3 extra projectiles on her next attack after using an ability. Each projectile deals 3 - 33 (+3%) magic damage. This effect can stack up to 9 extra projectiles.
Overwhelm deals only 60% damage with the first stack when used against minions.